<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rssdatehelper="urn:rssdatehelper"><channel><title>News as RSS.</title><link>http://www.swedishgamesindustry.com</link><pubDate></pubDate><generator>umbraco</generator><description>The latest news from The Swedish Games Industry.</description><language>en-US</language><item><title>Games matter! - invitation to seminar</title><link>http://www.swedishgamesindustry.com/news/2012/1/27/games-matter---invitation-to-seminar.aspx</link><pubDate>Fri, 27 Jan 2012 10:45:52 GMT</pubDate><guid>http://www.swedishgamesindustry.com/news/2012/1/27/games-matter---invitation-to-seminar.aspx</guid><content:encoded><![CDATA[ 
<p>The Swedish Media Council with the EU-sponsored campaign <em>The
Young Internet</em> draws attention to video games in conjunction
with Safer Internet Day 2012 (SID). The theme of SID this year is
"Connecting Generations" which will be translated in more than 30
countries throughout Europe as well as more countries around the
world.</p>

<p><strong>When and where:</strong></p>

<p><strong>Day:</strong> Tuesday 7 February 2012</p>

<p><strong>Time:</strong> 14 - 17</p>

<p><strong>Place:</strong> Filmhuset and Bio Victor</p>

<p><strong>Address:</strong> Borgvägen 1, Stockholm, Karlaplan
subway</p>

<p><strong>To register interest:</strong> Contact Aki Nyman
(aki.nyman@statensmedierad.se) by 2 February</p>

<p>(attendance is free and all interested parties are welcome)</p>

<p><a href="/media/124492/sid2012_statens_medierad.pdf">See the
full program here.</a></p>
]]></content:encoded></item><item><title>Nomination submissions open for developer awards</title><link>http://www.swedishgamesindustry.com/news/2012/1/24/nomination-submissions-open-for-developer-awards.aspx</link><pubDate>Tue, 24 Jan 2012 11:59:57 GMT</pubDate><guid>http://www.swedishgamesindustry.com/news/2012/1/24/nomination-submissions-open-for-developer-awards.aspx</guid><content:encoded><![CDATA[ 
<p>What makes this award unique is that it is presented to
individual game developers (not game titles) and voted on by the
game developers themselves.</p>

<p>The event will be held on the evening of the 17th of February
with a soon to be revealed location.</p>

<p>Nominate the person(s) you believe has over the past twelve
months earned the chance to win this prestigious award. '</p>

<p>Nominations close on the 6th of February.</p>

<p>Voting commences on the 8th of February.</p>

<p>Voting will be done at <a
href="http://www.facebook.com/NordicGameSthlm?v=app_221460014534454">
Nordic Game Stockholm.</a></p>
]]></content:encoded></item><item><title>Swedish Games Industry welcomes decision to stop double taxation</title><link>http://www.swedishgamesindustry.com/news/2011/11/30/swedish-games-industry-welcomes-decision-to-stop-double-taxation.aspx</link><pubDate>Wed, 30 Nov 2011 15:33:00 GMT</pubDate><guid>http://www.swedishgamesindustry.com/news/2011/11/30/swedish-games-industry-welcomes-decision-to-stop-double-taxation.aspx</guid><content:encoded><![CDATA[ 
<p>- A great relief, said Per Strömbäck, spokesperson for the
Swedish Games Industry. A lot of members have been worried; the
double taxation issue looked to become a real hindrance to this
evolving industry. We can now compete on the same terms as other
app development companies throughout the rest of Europe.</p>

<p>It is because of different interpretations of the EU VAT rules
that double the double taxation situation arose. In a parliamentary
debate last week, finance minister Anders Borg made reference to
ongoing negotiations with the EU VAT Committee, but promised a
"relatively speedy resolution." It is whilst awaiting clear
guidelines from the EU that the Swedish Tax Agency has now decided
to act and refrain from demanding double tax from Swedish app
developers. The Swedish Games Industry together with others had
previously criticized the government for sacrificing Swedish
companies while EU member states have failed to reach an agreement,
but this means that such a situation has been avoided.</p>

<p><a href=" http://bit.ly/sqmEI9">Swedish Tax Agency statement
(Swedish)</a></p>
]]></content:encoded></item><item><title>New record year for Swedish game development</title><link>http://www.swedishgamesindustry.com/news/2011/9/6/new-record-year-for-swedish-game-development.aspx</link><pubDate>Tue, 06 Sep 2011 13:50:19 GMT</pubDate><guid>http://www.swedishgamesindustry.com/news/2011/9/6/new-record-year-for-swedish-game-development.aspx</guid><content:encoded><![CDATA[ 
<p>Everything points to continued success for the Swedish games
industry. Swedish developers have proven to be at the forefront
with regards to adapting their game experiences for different
platforms. In addition to the successful big name titles, comes a
new wave of games for new channels for mobile phones, Facebook and
download. As predicted, online and casual games market have both
made huge strides. Employee turnover rose by almost 12% in
2010.</p>

<p>"For almost two decades it had been predicted that digital
distribution would overtake traditional boxed sales and only now
does it look like that shift is happening. Even if approximately
85% of sales still occurs via physical channels, for the first time
since we began compiling this dats, that figure is starting to
drop. The transformation from games as a product to games as a
service seems to be here," says Per Strömbäck, spokesperson for the
Swedish Games Industry.</p>

<p>The report is based on a compilation of annual reports for
companies operating in game development. The Game Developer Index
2010 comprises of 106 companies. Since the compilation only
includes limited companies, there is some loss of business, such as
those which are registered as partnership or sole
proprietorships.</p>
]]></content:encoded></item><item><title>PEGI Express Available for Games on Windows Phone</title><link>http://www.swedishgamesindustry.com/news/2011/9/1/pegi-express-available-for-games-on-windows-phone.aspx</link><pubDate>Thu, 01 Sep 2011 23:13:14 GMT</pubDate><guid>http://www.swedishgamesindustry.com/news/2011/9/1/pegi-express-available-for-games-on-windows-phone.aspx</guid><content:encoded><![CDATA[ 
<p>PEGI S.A., the organization that manages the pan-European age
rating system for video games, today announced that PEGI Express, a
new rating process specifically designed for mobile platforms, is
now available for games for the Windows Phone Platform.</p>

<p>Games rated via PEGI Express will display the familiar age
rating icons that video games on consoles and PC are already using,
so consumers can easily recognize and understand the ratings. PEGI
Express is not a different rating system - it uses the same
criteria as ratings for console games and verification will be
handled by PEGI administrator NICAM - but it is a new process built
specifically to deal with the surge of mobile games.</p>

<p>Developers will be able to access the PEGI Express tool directly
through the Windows Phone platform as an integral part of the app
submission process. Submitting a game requires a very short time:
games with barely or no content that can be inappropriate for
children of a certain age are classed at once. Only as the amount
and diversity of potentially inappropriate content increases, more
questions need to be answered.</p>

<p>The move has been applauded by Microsoft with Chris Lewis, VP
IEB, Microsoft EMEA saying, "PEGI continues to play a crucial role
in the interactive entertainment sector. As a founding member of
PEGI, Microsoft continues its strong commitment to safe
entertainment by working together with PEGI to help developers rate
their games quickly and effectively."</p>

<p>"We are very pleased to have Microsoft as a committed partner
and we are delighted that the Windows Phone Platform is the first
to feature this new technology", commented Simon Little, Managing
Director of PEGI S.A. "PEGI Express fills a clear need for a system
to classify mobile game content so that informed decisions can be
made by parents.</p>

<p>For more on PEGI Express visit:
http://www.pegi.info/en/index/id/1068/nid/36</p>
]]></content:encoded></item><item><title>Stop double taxation</title><link>http://www.swedishgamesindustry.com/news/2011/5/27/stop-double-taxation.aspx</link><pubDate>Fri, 27 May 2011 10:45:19 GMT</pubDate><guid>http://www.swedishgamesindustry.com/news/2011/5/27/stop-double-taxation.aspx</guid><content:encoded><![CDATA[ 
<p><strong><strong>The problem is so acute for many companies that
serious consideration is being given to moving production abroad.
It's time for the Swedish Tax Agency to apply basic principles of
law and avoid double taxation.</strong></strong></p>

<p>&nbsp;</p>

<p><strong>Read the open letter via the link below (In
Swedish):</strong></p>

<p><a
href="http://www.svensktnaringsliv.se/multimedia/archive/00027/_PPET_BREV_27144a.pdf">
http://www.svensktnaringsliv.se/multimedia/archive/00027/_PPET_BREV_27144a.pdf</a></p>
]]></content:encoded></item><item><title>New PEGI guidelines outlined</title><link>http://www.swedishgamesindustry.com/news/2011/4/10/new-pegi-guidelines-outlined.aspx</link><pubDate>Sun, 10 Apr 2011 21:39:33 GMT</pubDate><guid>http://www.swedishgamesindustry.com/news/2011/4/10/new-pegi-guidelines-outlined.aspx</guid><content:encoded><![CDATA[ 
<p>The new guidelines which take immediate effect are part of a
twenty page document released to professional users of the PEGI
system. Key points of the document include:</p>

<p><strong></strong></p>

<p><strong>Labelling Guidelines:</strong></p>

<ul>
<li>Updated contact details</li>

<li>Old label design policy clarification: Previous versions of the
age rating icons can no longer be used</li>

<li>Dual rating policy clarification: Dual ratings are no longer
allowed (with exception for hardware bundles).</li>

<li>Russian and Turkish language version of content descriptors
added</li>

<li>Music as DLC policy change (music downloads not rated by PEGI,
notification to consumer)</li>
</ul>

<p><strong></strong></p>

<p><strong>Advertising Guidelines:</strong></p>

<ul>
<li>Provisional rating policy update (text below age rating to
indicate provisional rating status)</li>

<li>Advertorials and categories included in print advertising
guidelines.</li>

<li>TV advertising policy addition: Alternative for 3 and 7 rated
games. (Age rating icon must appear at the end of ad for minimum 2
seconds).</li>

<li>Hybrid trailer/demo policy clarification (hybrid trailers are
not allowed).</li>
</ul>

<p>The full document outlining the new changes and logos can be
seen below:</p>

<p><a href="http://bit.ly/hEYtQD">PEGI Labelling &amp; Advertising
Guidelines</a></p>

<p>&nbsp;</p>
]]></content:encoded></item><item><title>An Industry in speedy growth demands speedy answers</title><link>http://www.swedishgamesindustry.com/news/2011/4/1/an-industry-in-speedy-growth-demands-speedy-answers.aspx</link><pubDate>Fri, 01 Apr 2011 05:07:46 GMT</pubDate><guid>http://www.swedishgamesindustry.com/news/2011/4/1/an-industry-in-speedy-growth-demands-speedy-answers.aspx</guid><content:encoded><![CDATA[ 
<p>What does this mean for other industry players? How will they
act in order to avoid falling into the same situation as Stardoll
AB did? On behalf of the industry, we require concise and clear
answers to these very important issues where there is a great need
for stringent guidance to achieve the inevitable taxation.</p>

<p>We are aware that the VAT issue will be discussed in the EU VAT
Committee and the guidelines set by that agency may surface at some
point in the spring. However, it is unlikely that these guidelines
will answer all the questions that the Swedish industry has.
Moreover, it is urgent to find answers. Businesses need
clarification in order to adapt. In addition, there are several
companies that are considering moving abroad, too, in order to
avoid the uncertainty that exists today. It is therefore urgent to
prevent unnecessary relocation.</p>

<p>Our organizations represent an entire industry of companies for
which the issue of VAT management is still not resolved. We
therefore call on the Swedish Tax Agency to quickly consider and
present their views on how VAT should be handled in the sale of
electronic services, particularly in cases where another company
receives payment for the service.</p>

<p>For the industry's behalf, we want concrete and clear answers to
these very important issues where there is a great need for
stringent guidance to achieve a predictable tax system:</p>

<ol>
<li>What is it that determines who is liable for sales of
electronic services? Is it anyone who bills the customer or who
according to the agreement is responsible to the customer for the
service or are there other determining factors? In other words,
when is a Swedish company tax liable for the sale of electronic
services to private individuals resident in other EU countries, and
when this charge is passed on to any other taxpayer?</li>

<li>If EU member states cannot agree on the issue of who is
taxable, as you know, double taxation may arise. How does the
Swedish Tax Agency view this situation, ie. how should companies
act to avoid this situation? Should all Swedish players apply for
exemption and what documentation is required in order for the
Swedish Tax Agency to accept and approve an exemption application?
Or does the Swedish Tax Agency believe there is another way to deal
with the situation?</li>
</ol>

<p>We look forward to an open dialogue with the Swedish Tax Agency
regarding these questions.</p>

<p>The Swedish Games Industry, Spokesperson <strong>Per
Strömbäck</strong></p>

<p>The Swedish Association of Software Industry, CEO <strong>Peter
Bergh</strong></p>

<p>Swedish Federation of Business Owners, Tax Expert <strong>Annika
Fritsch</strong></p>

<p>Swedish IT &amp; Telecom Industries, Director of the
Organization <strong>Anne-Marie Fransson</strong></p>

<p>PROMISE, CEO <strong>Mikael Svelch</strong></p>

<p>Confederation of Swedish Experts, Tax Expert <strong>Anna
Sandberg Nilsson</strong></p>
]]></content:encoded></item><item><title>Swedish Video Game Awards: 2011 Honorary Award goes to DICE founders </title><link>http://www.swedishgamesindustry.com/news/2011/4/1/swedish-video-game-awards-2011-honorary-award-goes-to-dice-founders-.aspx</link><pubDate>Fri, 01 Apr 2011 04:58:22 GMT</pubDate><guid>http://www.swedishgamesindustry.com/news/2011/4/1/swedish-video-game-awards-2011-honorary-award-goes-to-dice-founders-.aspx</guid><content:encoded><![CDATA[ 
<p>- What an honor! This wasn't something we expected when we
cracked codes in a rented summer cabin almost twenty years ago. We
founders got the ball rolling, but now there are over 300 of us who
make DICE a success. It's amazing to still be part of it, "says
founder Mark Nystrom.</p>

<p>DICE was created in 1992 under the name Digital Illusions. That
same year they released their first game - Pinball Dreams, a
pinball game for the Amiga. It proved to be successful and spawned
two sequels. DICE showed that they were not only good at pinball
games, but were also masters at racing games that include Motorhead
(1998), STCC (1999) and Rallisport Challenge (2002).</p>

<p>In 2002, the company had its real breakthrough with Battlefield
1942 which elevated DICE to the cream of the absolute best in game
development. The team-based action game revolutionized multiplayer.
With online gaming growing to be a phenomenon, so has the
Battlefield popularity, which has sold over 30 million copies,
making it one of Sweden's biggest cultural exports ever.</p>
]]></content:encoded></item><item><title>Nordic Game sales 2010 – Bright outlook for expanding market</title><link>http://www.swedishgamesindustry.com/news/2011/2/23/nordic-game-sales-2010-–-bright-outlook-for-expanding-market.aspx</link><pubDate>Wed, 23 Feb 2011 20:13:51 GMT</pubDate><guid>http://www.swedishgamesindustry.com/news/2011/2/23/nordic-game-sales-2010-–-bright-outlook-for-expanding-market.aspx</guid><content:encoded><![CDATA[ 
<p>According to market research company GfK, 13.6 million games at
a value of 522 million Euros were sold in the Nordic countries
during 2010. The top sellers include Call of Duty: Black Ops, FIFA
11 and Battlefield Bad Company 2. When looking at country specific
game sales Sweden accounts for the largest share with 39 percent of
the Nordic game sales. While Finland has the smallest share with 19
percent, the country goes against the trend and shows an increase
of 15 percent during 2010.</p>

<p>"PlayStation 3 and Xbox 360 continue to grow, with 30 and 14
percent respectively compared to 2009. Even though game sales on
the PC decreased by almost seven percent, the platform is still the
biggest with 3.6 million sold games," says Johan Mannerhill,
chairman of Swedish Games Industry.</p>

<p>The figures only include traditional distribution through
retail. However, game sales by mobile phones and digital console
services such as Xbox Live Arcade, PlayStation Network and Wiiware
are not accounted for.</p>

<p>"New ways to access games such as apps and digital distribution
have for the consumer led to an increased presence of games. We
believe that the market is growing, even though the sale of boxed
games is decreasing," says Magdalena Jönsson, Project Manager of
Games market research at GfK.</p>

<p>But there are several signs indicating clear growth. Figures
from Ztorm and publishers show that the digital distribution of PC
games grew by 158 percent in the Nordic region during 2010 compared
to 2009. Market research company, The NPD Group reported in
December 2010 that 29 percent of games bought were done so
digitally. The Nordic countries are at the forefront of broadband
penetration, and digital sales are believed to be high.</p>

<p>"GfK have the ambition to start tracking digital sales of PC
games. It will be interesting to follow the development of the
total market with both physical and digital sales," added Magdalena
Jönsson, Project Manager of Games market research at GfK.</p>

<p><strong>Nordic multiformat chart 2010</strong></p>

<ol>
<li>Call of Duty: Black Ops</li>

<li>FIFA 11</li>

<li>Battlefield Bad Company 2</li>

<li>Red Dead Redemption</li>

<li>Call of Duty: Modern Warfare 2</li>

<li>World of Warcraft: Cataclysm</li>

<li>Starcraft 2 Wings of Liberty</li>

<li>Gran Turismo 5</li>

<li>FIFA 10</li>

<li>New Super Mario Bros Wii</li>
</ol>

<p>Download the full report at:<a
href="/media/117167/nordic%20game%20sales%202010%20screen.pdf"
target="_blank">/media/117167/nordic%20game%20sales%202010%20screen.pdf</a></p>

<p><em>The data is compiled by media control-GfK, who collects
sales reports from retailers across the Nordic countries, with
Denmark provided by GfK-Chart Track.<br />
 Please note that the report only covers game sales. Hardware, i.e.
the consoles, sales is not included.</em></p>
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